Games > PC
Getting close to the beta 3 launch, today we released 2.51 version. Solving most of the bugs found in the 2.5 and adding some minor fixes and improvements detailed bellow.
2.51
New features:
• Max Time speed increased to x8 (finally :D)
• A Residential Block tenants, when building removed, will search for a new residential by themselves.
• New visual effect added to the humans availability button showing if any colonists available. Same for market and quests.
• Fast purchase button (which you can use to directly buy the mats you need to start a production in a blueprint, to build a building, etc.) will appear enabled if all -or only those you need - items displayed in a list are available.
Bugs:
• Residential Blocks were not being correctly removed.
• The Botanic Gardens/Industrial Kitchen were taking water from the Food Management inventory (Larder), and not the main colony inventory.
• Blueprints were not finding all required items for production
• Solved an issue with tuturial #2, preventing in some rare situations to awake all the colonists required.
• Colonists helmets are rendered in proper position
• All Particles effects now run at same speed than game speed
• Alt-tabbing: Sound effects now stop when application lose focus and continue when regain focus.
Others:
Improved saved games auto update functionality.
Solved an issue where a player couldn't save games.
Some typos reported by users have been corrected.
More performance optimizations.
*While 2.51 list isn't very big, we are preparing tons of new content for the beta 3 we couldn't include yet like: 4 new buildings -initially not expected for beta 3-, corporation prestige points, ambient fx